Mail Index
Thread Index
[
Prev Page
][
Next Page
]
Re: Story telling confrence
From
: WFreitag@aol.com
Re: The Dramaton Engine
From
: "B. Fallenstein" <b.fallenstein@gmx.de>
the premiere platform in Europe for professionals in the tourism industry
From
: "e-leaders in tourism" <droussel@frenchgalleria.com>
Re: the premiere platform in Europe for professionals in the tourism industry
From
: "Todd Gemmell" <todd@coyotegrits.com>
the premiere platform in Europe for professionals in the tourism industry
From
: "e-leaders in tourism" <droussel@frenchgalleria.com>
the premiere platform in Europe for professionals in the tourism industry
From
: "e-leaders in tourism" <droussel@frenchgalleria.com>
Game Studies.org
From
: Morbus Iff <morbus@disobey.com>
The Great Divide
From
: Morbus Iff <morbus@disobey.com>
[Fwd: Gamasutra article]
From
: Bob <mantic@mbo.net>
RE: [Fwd: Gamasutra article]
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
RE: [Fwd: Gamasutra article]
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: [Fwd: Gamasutra article]
From
: Bob <mantic@mbo.net>
Re: [Fwd: Gamasutra article]
From
: Chris Crawford <chriscrawford@wave.net>
RE: [Fwd: Gamasutra article]
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: [Fwd: Gamasutra article]
From
: Chris Crawford <chriscrawford@wave.net>
RE: [Fwd: Gamasutra article]
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: [Fwd: Gamasutra article]
From
: Bob <mantic@mbo.net>
re: [Fwd: Gamasutra article]
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: [Fwd: Gamasutra article]
From
: Bob <mantic@mbo.net>
Re: [Fwd: Gamasutra article]
From
: WFreitag@aol.com
Re: [Fwd: Gamasutra article]
From
: Bob <mantic@mbo.net>
RE: [Fwd: Gamasutra article]
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
RE: [Fwd: Gamasutra article]
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: [Fwd: Gamasutra article]
From
: TLambs1138@cs.com
Re: [Fwd: Gamasutra article]
From
: WFreitag@aol.com
Re: [Fwd: Gamasutra article]
From
: Chris Crawford <chriscrawford@wave.net>
Content
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: [Fwd: Gamasutra article]
From
: WFreitag@aol.com
Mountain climbing
From
: WFreitag@aol.com
Re: Content
From
: Kenneth Lu <kenlu@MIT.EDU>
Re: Content
From
: Bob <mantic@mbo.net>
RE: Content
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
RE: Content
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: Content
From
: Bob <mantic@mbo.net>
RE: Content
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: Content
From
: Kenneth Lu <kenlu@MIT.EDU>
Re: Content
From
: Bob <mantic@mbo.net>
Re: Content
From
: Chris Crawford <chriscrawford@wave.net>
RE: Content
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: Content
From
: WFreitag@aol.com
RE: Content
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
RE: Content
From
: WFreitag@aol.com
re: Content
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
re: Content
From
: WFreitag@aol.com
Re: Content
From
: Joseph Breitreiter <joseph@the-one-song.org>
Re: Content
From
: Bob <mantic@mbo.net>
Re: Content
From
: Joseph Breitreiter <joseph@the-one-song.org>
Re: Content
From
: Bob <mantic@mbo.net>
Re: Content (fan fiction and tools)
From
: WFreitag@aol.com
Re: Content (Legos and Potato Heads)
From
: WFreitag@aol.com
Re: Content (Legos and Potato Heads)
From
: Bob <mantic@mbo.net>
RE: Content (Legos and Potato Heads)
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Participation versus Interactivity
From
: Dan Lyke <danlyke@flutterby.com>
Re: Participation versus Interactivity
From
: Morbus Iff <morbus@disobey.com>
Re: Participation versus Interactivity
From
: Chris Crawford <chriscrawford@wave.net>
RE: Participation versus Interactivity
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: Participation versus Interactivity
From
: Dan Lyke <danlyke@flutterby.com>
Mechanics are the message
From
: Kenneth Lu <kenlu@MIT.EDU>
Re: Participation versus Interactivity
From
: Dan Lyke <danlyke@flutterby.com>
RE: Mechanics are the message
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
RE: Mechanics are the message
From
: Kenneth Lu <kenlu@MIT.EDU>
RE: Mechanics are the message
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: Participation versus Interactivity
From
: WFreitag@aol.com
Re: Mechanics are the message
From
: WFreitag@aol.com
Re: Participation versus Interactivity
From
: Bob <mantic@mbo.net>
RE: Participation versus Interactivity
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: Mechanics are the message
From
: Bob <mantic@mbo.net>
Re: RE: Participation versus Interactivity
From
: WFreitag@aol.com
Higer-order plot abstractions
From
: "B. Fallenstein" <b.fallenstein@gmx.de>
RE: Higer-order plot abstractions
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: Higer-order plot abstractions
From
: Peter Weyhrauch <peter@zoesis.com>
Re: Higer-order plot abstractions
From
: "B. Fallenstein" <b.fallenstein@gmx.de>
Re: Higer-order plot abstractions
From
: "B. Fallenstein" <b.fallenstein@gmx.de>
[no subject]
From
: Unknown
Re: Higer-order plot abstractions
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
Re: Higer-order plot abstractions
From
: Chris Crawford <chriscrawford@wave.net>
Re: Higer-order plot abstractions
From
: "B. Fallenstein" <b.fallenstein@gmx.de>
Re: Higer-order plot abstractions
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
Re: Higer-order plot abstractions
From
: WFreitag@aol.com
Ignore previous message
From
: WFreitag@aol.com
Re: Higer-order plot abstractions
From
: Chris Crawford <chriscrawford@wave.net>
How about "situations" as a plot abstraction?
From
: WFreitag@aol.com
Re: How about "situations" as a plot abstraction?
From
: "B. Fallenstein" <b.fallenstein@gmx.de>
Re: How about "situations" as a plot abstraction?
From
: Chris Crawford <chriscrawford@wave.net>
Re: How about "situations" as a plot abstraction?
From
: WFreitag@aol.com
Re: How about "situations" as a plot abstraction?
From
: WFreitag@aol.com
Control-driven, human-machine experience is not only form of idrama
From
: web@galiel.com
RE: How about "situations" as a plot abstraction?
From
: "Brandon J. Van Every" <vanevery@3dprogrammer.com>
RE: the walls or the rooms
From
: "Brandon J. Van Every" <vanevery@3dprogrammer.com>
Re: How about "situations" as a plot abstraction?
From
: Chris Crawford <chriscrawford@wave.net>
RE: How about "situations" as a plot abstraction?
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: How about "situations" as a plot abstraction?
From
: Peter Weyhrauch <peter@zoesis.com>
RE: How about "situations" as a plot abstraction?
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Deals
From
: Chris Crawford <chriscrawford@wave.net>
RE: Deals
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: How about "situations" as a plot abstraction?
From
: Bob <mantic@mbo.net>
Re: Deals
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
RE: Deals
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: Deals
From
: Bob <mantic@mbo.net>
RE: Deals
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: How about "situations" as a plot abstraction?
From
: Peter Weyhrauch <peter@zoesis.com>
Re: Deals
From
: Chris Crawford <chriscrawford@wave.net>
Re: How about "situations" as a plot abstraction?
From
: Chris Crawford <chriscrawford@wave.net>
Re: Deals
From
: Jesper Juul <jjuul@it-c.dk>
RE: How about "situations" as a plot abstraction?
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
RE: Deals
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Benefit function
From
: WFreitag@aol.com
Re: Deals
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
RE: Deals
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Zoesis Studios
From
: Peter Weyhrauch <peter@zoesis.com>
Re: Deals
From
: Chris Crawford <chriscrawford@wave.net>
Deals and obligations
From
: WFreitag@aol.com
Re: Deals and obligations
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
competing (meta)plot models
From
: WFreitag@aol.com
Re: Deals and obligations
From
: Chris Crawford <chriscrawford@wave.net>
How can I make Erasmatron open source?
From
: Chris Crawford <chriscrawford@wave.net>
Re: How can I make Erasmatron open source?
From
: Morbus Iff <morbus@disobey.com>
Re: How can I make Erasmatron open source?
From
: "B. Fallenstein" <b.fallenstein@gmx.de>
Re: How can I make Erasmatron open source?
From
: Bob <mantic@mbo.net>
Re: How can I make Erasmatron open source?
From
: Chris Crawford <chriscrawford@wave.net>
Re: How can I make Erasmatron open source?
From
: "Todd Gemmell" <todd@coyotegrits.com>
Re: Deals and obligations
From
: "Todd Gemmell" <todd@coyotegrits.com>
Re: How can I make Erasmatron open source?
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: Deals and obligations
From
: Chris Crawford <chriscrawford@wave.net>
Re: How can I make Erasmatron open source?
From
: Chris Crawford <chriscrawford@wave.net>
I sent everyone a virus
From
: "Charles Dahlgren" <charles@movingtrain.com>
Interesting article
From
: Bob <mantic@mbo.net>
Phrontisterion IV?
From
: "B. Fallenstein" <b.fallenstein@gmx.de>
Re: Phrontisterion IV?
From
: Chris Crawford <chriscrawford@wave.net>
Re: Phrontisterion IV?
From
: WFreitag@aol.com
Re: Phrontisterion IV?
From
: b.fallenstein@gmx.de
Re: Phrontisterion IV?
From
: Mann <70401.613@COMPUSERVE.COM>
Re: Phrontisterion IV?
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
Propp generation reference
From
: Chaim <cog@slackworks.com>
Re: Propp generation reference
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
Re: Propp generation reference
From
: Michael Mateas <michaelm+@cs.cmu.edu>
Someone on idrama has a virus
From
: Dan Lyke <danlyke@flutterby.com>
RE: Idrama Mail List
From
: "Todd Gemmell" <todd@coyotegrits.com>
lingua franca
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Re: lingua franca
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
RE: Idrama Mail List
From
: Dan Lyke <danlyke@flutterby.com>
RE: Lingua Franca
From
: "Todd Gemmell" <todd@coyotegrits.com>
re: Lingua Franca
From
: WFreitag@aol.com
Tabletop Role Playing Grows Up
From
: WFreitag@aol.com
Re: Lingua Franca
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
Re: Tabletop Role Playing Grows Up
From
: Laurel Stuart <devilscay@yahoo.com>
RE: First draft Phrontisterion Report
From
: "Todd Gemmell" <todd@coyotegrits.com>
RE: First draft Phrontisterion Report
From
: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
RE: First draft Phrontisterion Report
From
: "Todd Gemmell" <todd@coyotegrits.com>
Knowledge Management & Storytelling
From
: Dan Lyke <danlyke@flutterby.com>
AI Interface standards
From
: Kenneth Lu <kenlu@MIT.EDU>
grandtextauto.org
From
: "Andrew Stern" <andrew@interactivestory.net>
Shall we shut down the idrama mailing list?
From
: Dan Lyke <danlyke@flutterby.com>
Re: Shall we shut down the idrama mailing list?
From
: Morbus Iff <morbus@disobey.com>
RE: Shall we shut down the idrama mailing list?
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
RE: Shall we shut down the idrama mailing list?
From
: Dan Lyke <danlyke@flutterby.com>
Interactive Drama: Why I've lost interest
From
: Dan Lyke <danlyke@flutterby.com>
RE: Interactive Drama: Why I've lost interest
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
RE: Interactive Drama: Why I've lost interest
From
: Dan Lyke <danlyke@flutterby.com>
RE: Interactive Drama: Why I've lost interest
From
: Dan Lyke <danlyke@flutterby.com>
Re: Interactive Drama: Why I've lost interest
From
: "Kenneth Lu" <kenlu@subjunctive.net>
Re: Interactive Drama: Why I've lost interest
From
: Peter Gruenbaum <gruenbaump@acm.org>
RE: Interactive Drama: Why I've lost interest
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
RE: Interactive Drama: Why I've lost interest
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
RE: Interactive Drama: Why I've lost interest
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
RE: Interactive Drama: Why I've lost interest
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
RE: Interactive Drama: Why I've lost interest
From
: "Joe Andrieu" <joe@andrieu.net>
RE: Interactive Drama: Why I've lost interest
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive Drama: Why I've lost interest
From
: Morbus Iff <morbus@disobey.com>
RE: Interactive Drama: Why I've lost interest
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive Drama: Why I've lost interest
From
: Nicolas Szilas <nicolas@ics.mq.edu.au>
Re: Interactive Drama: Why I've lost interest
From
: Kenneth Lu <kenlu@subjunctive.net>
BOUNCE idrama@mail.flutterby.com: Non-member submission from [Nicolas Szilas <nicolas@ics.mq.edu.au>]
From
: owner-idrama@mail.flutterby.com
Re: Interactive Drama: Why I've lost interest
From
: Nicolas Szilas <nicolas@ics.mq.edu.au>
RE: Interactive Drama: Why I've lost interest
From
: "Joe Andrieu" <joe@andrieu.net>
Re: Interactive Drama: Why I've lost interest
From
: David Galiel <web@galiel.com>
RE: Interactive Drama: Why I've lost interest
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive Drama: Why I've lost interest
From
: Nicolas Szilas <nicolas.szilas@libertysurf.fr>
failure and determination
From
: Chris Crawford <christophercrawford@direcway.com>
RE: failure and determination
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive Drama: Why I've lost interest
From
: Morbus Iff <morbus@disobey.com>
Re: Interactive Drama: Why I've lost interest
From
: Peter Gruenbaum <gruenbaump@acm.org>
Re: Interactive Drama: Why I've lost interest
From
: wfreitag@aol.com
Re: Interactive Drama: Why I've lost interest
From
: Morbus Iff <morbus@disobey.com>
Re: Interactive Drama: Why I've lost interest (NOT)
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
Re: Interactive Drama: Why I've lost interest (NOT)
From
: thom@indiana.edu
Re: Interactive Drama: Why I've lost interest (NOT)
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
RE: Interactive Drama: Why I've lost interest (NOT)
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive Drama: Why I've lost interest (NOT)
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
Interactive storytelling and me; and a challenge
From
: Benja Fallenstein <benja.fallenstein@gmail.com>
Re: failure and determination
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
Re: failure and determination
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: whitncom@lynx.eaze.net
Re: Interactive storytelling and me; and a challenge
From
: Benja Fallenstein <benja.fallenstein@gmail.com>
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: failure and determination
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
Re: failure and determination
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: whitncom@lynx.eaze.net
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
www.humanmarkup.org
From
: whitncom@lynx.eaze.net
Re: failure and determination
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
Re: www.humanmarkup.org
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: failure and determination
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: failure and determination
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: Benja Fallenstein <benja.fallenstein@gmail.com>
blog demerits
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: blog demerits
From
: Benja Fallenstein <benja.fallenstein@gmail.com>
Re: Interactive storytelling and me; and a challenge
From
: Benja Fallenstein <benja.fallenstein@gmail.com>
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
Re: Interactive storytelling and me; and a challenge
From
: Benja Fallenstein <benja.fallenstein@gmail.com>
Re: Interactive storytelling and me; and a challenge
From
: Benja Fallenstein <benja.fallenstein@gmail.com>
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: WFreitag@aol.com
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: thom@indiana.edu
Computer generated Art and Story
From
: "Joe Andrieu" <joe@andrieu.net>
Re: Computer generated Art and Story
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: "Laura J. Mixon" <ljm@digitalnoir.com>
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: WFreitag@aol.com
Re: Interactive storytelling and me; and a challenge
From
: WFreitag@aol.com
RE: Computer generated Art and Story
From
: "Nelson Zagalo" <ntz@ca.ua.pt>
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: thom@indiana.edu
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Interactive storytelling and me; and a challenge
From
: thom@indiana.edu
iDrama or hiDrama??
From
: thom@indiana.edu
Re: Interactive storytelling and me; and a challenge
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: iDrama or hiDrama??
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: iDrama or...?? (warning: testy)
From
: WFreitag@aol.com
author, audience, computer
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: card/board games as income source
From
: WFreitag@aol.com
Re: iDrama or...?? (warning: testy)
From
: thom@indiana.edu
Re: iDrama or hiDrama??
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
Re: iDrama or...??
From
: WFreitag@aol.com
Re: iDrama or hiDrama??
From
: TG <thom@indiana.edu>
Re: iDrama or...??
From
: TG <thom@indiana.edu>
Re: card/board games as income source
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: card/board games as income source
From
: WFreitag@aol.com
breeder approaches to iDrama
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: card/board games as income source
From
: WFreitag@aol.com
Re: iDrama or hiDrama??
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
breaking the same old cycle
From
: David Galiel <web@galiel.com>
theory vs. tools
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Mail converted by
MHonArc
2.6.10