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Computer Latency

2018-03-05 17:51:16.358198+01 by Dan Lyke 3 comments

Computer latency: 1977-2017:

Almost every computer and mobile device that people buy today is slower than common models of computers from the 70s and 80s. Low-latency gaming desktops and the ipad pro can get into the same range as quick machines from thirty to forty years ago, but most off-the-shelf devices aren’t even close.

[ related topics: Games ]

comments in ascending chronological order (reverse):

#Comment Re: Computer Latency made: 2018-03-05 21:21:00.201023+01 by: brainopener [edit history]

Reminds me of this: Microsoft vscode: CPU usage even when idle (due to cursor rendering):

VS Code uses 13% CPU when focused and idle, draining battery. This is likely due to the blinking cursor rendering. I think CPU usage when focused-and-idle could ideally be near-0%.

#Comment Re: Computer Latency made: 2018-03-06 18:01:51.409203+01 by: brainopener

The follow up is pretty good too: https://danluu.com/keyboard-latency/

#Comment Re: Computer Latency made: 2018-03-07 20:12:08.774998+01 by: Dan Lyke

I've been thinking about this problem a bit in audio. Wireless mic setups are pricey, and of course everyone wants to know if they can use Bluetooth. That, of course, adds a 50ms latency, which is too much for live performance.

But as I've been looking at other applications, so much adds latency that can't work live, things that'd be easy with a DSP end up really wanting analog solutions...