Samorost
2004-03-23 16:49:10.544656+00 by
Dan Lyke
7 comments
[ related topics:
Interactive Drama Games Mark Morford
]
comments in ascending chronological order (reverse):
#Comment Re: made: 2004-03-23 20:04:25.138835+00 by:
Dan Lyke
So while waiting for other things to finish, twice I got the little guy into the building (with the wall-panel type switches, past the aardvark), got the next "loading" to about 36%, and then blackness. Anyone know what's going on?
#Comment Re: made: 2004-03-23 21:42:46.151437+00 by:
Shawn
Yep, just as maddening as Myst. They nailed the "don't give them any idea what they're supposed to be doing" technique.
#Comment Re: made: 2004-03-23 22:02:50.057879+00 by:
Dan Lyke
Here's a walkthrough, apparently there's one level left that won't load for me. I found it much more obvious than Myst, and unlike Myst once something worked I felt like there was an internal consistency to it. But either way the art direction is much cooler than the gameplay.
#Comment Re: made: 2004-03-23 22:26:57.571502+00 by:
Dan Lyke
And Amanita Design appears to move around a lot, but that link works. Their website navigation sucks, or rather it's roughly as intuitive and useful as the game controls; mostly good for meditative clicking.
#Comment Re: made: 2004-03-23 22:58:54.801744+00 by:
Larry Burton
Okay, after you get past the Aardvark the next scene is a machine room you play around in the machine room a bit and manage to change the direction of the planetoid to avoid a collision with your little man's home planetoid.
#Comment Re: made: 2004-03-23 23:59:15.361305+00 by:
Diane Reese
You have to turn on the light switch. It's a very teeny little red glow in the lower right quadrant of the screen. Look carefully.
#Comment Re: made: 2004-03-24 17:12:59.353349+00 by:
Dan Lyke
Found it once I tried on another computer. I'm still not sure if I missed it the first time, or if something else went wrong.