Flutterby™! (short)

Thursday June 11th, 2026

Scalzi has a request Dan Lyke / comment 0

John Scalzi: Please I Beg of You Do Not Use “AI” In Your Business Communications.

The thing is: I’m not special. Every writer and creative person, from the most successful down to the very newest, is inundated with these scam spam emails. Lots of them, every single day. Pretty much every one of us, I assure you, now associates “AI”- generated text with attempted fraud.

AI writing has become the modern day Facebook ad: sure, the product looks intriguing, but you know this particular link is a scam.

San Francisco’s Magdalen Asylum Dan Lyke / comment 0

Beth Winegarner: San Francisco’s Magdalen Asylum. Including a listing of inmates and prisoners.

Same author: Mission Local: The hidden, painful history of SF’s Magdalen Asylum.

Via.

Wednesday June 10th, 2026

Mark McAfee knowingly poisoning kids Dan Lyke / comment 0

Pro Publica does a profile of Mark McAfee of Raw Farm, a raw milk producer that's been linked to various salmonella and e. coli poisonings, and a bird flu related recall.

“I’ve put a couple kids in the hospital, and they have been sick, but they recovered,” McAfee acknowledged before my visit. “But here’s the thing: I’m a pioneer. And I’m going against the grain here. I’m climbing a mountain they say you can’t climb.”

Via Tara Calishain. Sarah Taber @sarahtaber.bsky.social points out that the reason he sells everywhere but Minnesota is accountability, because the Minnesota Department of Health uniquely oversees a team of interviewers called Team Diarrhea who track down food poisoning cases fast enough to actually pin down fresh dairy products.

The thing is... I grew up on raw milk. I find pasteurized milk to be kinda yicky (though that could also be homogenization, and breed of cattle and what not). But the more I learn about aspects of the culture I grew up in, the more I realize how horrific some of it was.

Ford's testing an EV pickup? Dan Lyke / comment 0

The Autopian: The $30,000 Ford EV Pickup Is Way Smaller Than You Think. We Got An Exclusive Look.

‪Kay Leadfoot @ FuelArc News‬ ‪@kayleadfoot.bsky.social‬ says

AW HELL YES IT'S FORD e-RANGER

Which... kinda. Looks more like a Maverick, the bed walls still seem high, and it's a 4 door.

Flock abuse Dan Lyke / comment 0

404 Media: Cops Keep Getting Arrested for Using Flock to Stalk People. A good rundown of Flock license plate reader tracking abuse.

Via.

Careful of that packaged food Dan Lyke / comment 0

These Popular Snacks Contain High Levels of Additives and Contaminants

A new investigation from Consumer Reports and Yuka reveals that some of America’s most ubiquitous foods—from brands like Cheetos, Hostess, and Jell-O—contain concerning substances. How did we get here?

They note that many of the products they tested exceed the daily consumption limits in a single serving, calling out Hostess Donettes Powdered Mini Donuts and Little Debbie Oatmeal Creme Pies.

Via.

Measuring LLM productivity Dan Lyke / comment 0

Jull Walker Rettberg @jilltxt.bsky.social has a thread in English talking about Teknologirådet in Norway's report on their own use of LLMs (in Norwegian)

Google summaries lose in Germany Dan Lyke / comment 0

From tante @tante@tldr.nettime.org and Peter Rojas @roj.as:Landmark German ruling declares Google's AI Overviews are Google's own words and makes it liable for false answers

Google's AI overviews had falsely tied two publishing companies to scams, subscription traps, and shady business practices for certain search queries. According to the court, the AI mixed up information about other, genuinely sketchy companies with the plaintiffs and drew connections that didn't appear in any of the linked sources. The publishers sent Google a cease-and-desist letter, but Google didn't respond appropriately.

Google's defense was that users could check the linked sources themselves. The Decoder notes that Pew finds that only 1% of users click a source link from Google's AI overviews. Oumi’s Study Finds 50% of AI Overviews Untrustworthy:

Of the AI Overviews powered by Gemini 3 we were able to assess, about 91% contained the correct answer. Only 39% of the total overviews were both correct and fully supported by its cited sources, a combination we term “trustworthy.”

David Chisnall (*Now with 50% more sarcasm!*) @david_chisnall@infosec.exchange observes:

Google's defence needs to be amplified by anyone talking to politicians about 'AI' regulation:

Google is explicitly saying in their legal filing that the outputs from their LLM should not be trusted and that users should know that.

That's one hell of an admission. Imagine saying that about any other category of product.

That also feels remarkably similar to Fox News's defense in libel cases. Chisnall also notes:

The bit I suspect will have much more impact longer term is one of the defences entered by Google's lawyers. Somewhat more verbose in the original German, but it boiled down to: Everyone knows LLMs produce nonsense, no one should ever trust the output of an LLM in any situation that matters, it's not Google's fault if people read the output of an LLM and believed it might have some connection to reality.

It's debatable whether everyone knows that, but this is now an official statement entered into the court record that at least one of the major LLM vendors knows this. And that's now an on-the-record statement made under penalty of perjury that can be entered as evidence in any court case against companies selling LLM- integrated tooling.

Edit: The Decoder: Landmark German ruling declares Google's AI Overviews are Google's own words and makes it liable for false answers (lobste.rs.

Ars Technica: Nobody needs AI to search the Internet, court says in ruling against Google

The machines are fine Dan Lyke / comment 0

The machines are fine. I'm worried about us. On what "AI" and LLMs are doing to astrophysics.

David Hogg, in his white paper, says something that cuts against this institutional logic so sharply that I'm surprised more people aren't talking about it. He argues that in astrophysics, people are always the ends, never the means. When we hire a graduate student to work on a project, it should not be because we need that specific result. It should be because the student will benefit from doing that work.

Via.

Build lean sites Dan Lyke / comment 0

I know I've linked to something like this before, maybe even this site, but I can't find it right now. moh_kohn: How building an HTML-first site doubled our users overnight.

Via.

Terence Eden’s Blog @blog@shkspr.mobi: The unreasonable effectiveness of simple HTML, on a developer observing a young woman in a UK housing benefits office browsing the service's sites on a PlayStation Portable. Lots more on that in the resulting Fedi thread.

What Web Does Tommi Want? 🤯 @tommi@pan.rent has a picture of a T-shirt that reads:

HTML& CSS& JS& not you SVG

AI is an externality machine Dan Lyke / comment 0

stux⚡️ @stux@mstdn.social

It’s absurd

People are paying for AI tokens to create bot accounts on #Mastodon to post nonsense, increasing the costs for servers, storage and emails all while making the #AI hype even bigger so our servers are gonna costs a lot more

And some wonder why I hate pointless LLMs (AI) so much🤔

Mega Man design and addictive behavior Dan Lyke / comment 1

Kirk pulled a quote from this video on Mega Man 2.

His design rules for Mega Man 2 were specific and deliberate. Enemies appeared in small waves, three or four at a time, using the same attacks, so players could actually learn the pattern. Terrain and placement adjusted the challenge, not random enemy behavior. And here's the detail that reveals everything. The last enemy in each wave was easier than the ones before it. I'll say that again on purpose. The final enemy in a wave was easier. Why? Kamura explained the psychology this way. He'd notice that people don't replay games, even good ones, because when they think back, their minds go to the hardest parts, and that memory makes replaying feel like work. He didn't want players remembering Mega Man 2 as a slog. He wanted them to remember feeling like they were getting better. And then he said something that is essentially the entire point of this video. I quote, "I wanted the player to feel like he was improving at the game, too."

I've been thinking a lot recently about addictive behaviors and product design and... okay, full disclosure, I have a Stardew Valley save with over 300M gold. I recently deleted the Facebook, Instagram, and Reddit apps from my phone.

I'm struggling with this as much as anyone else. I mean, sure, I've got a walk to and from the office, that's some time to do some mindless tapping, but...

Circa 2001, I had a Sega Dreamcast with Tony Hawk Pro Skater 2 on it. At some point I was trying to unlock the hidden area in the final level, and spent a bit of time on it, and realized I wasn't building transferrable skills.

Sometime in between now and then, I was playing Half-Life 2, and realized that if I went into a melee with low health, the attacks were nerfed and I could move through the levels more quickly.

Games have gotten more refined, and now Stardew Valley doesn't require any skill, it's just tap for dopamine. But at least it wears its politics on its sleeve, and you discover pretty soon that maybe having little creatures that live on your farm and harvest your crops, whose color you can change, is kinda problematic? That, as you kill all of the denizens of a level of tiled, lit, underground space, obviously an advanced civilization, in order to steal their cloth, that maybe there's a commentary on colonialism here?

Charlene and I are hooked on a TV show called The Way Home (and other friends whove tried it have gotten similarly hooked), and one of the recurring themes is a compulsion to participate in history, in a way that explores addictive behavior, so maybe that's the thing that's framing my experience of the world these days.

But, between "AI"/LLM chatbots, online gambling, computer games, etc., I'm wondering where the boundary is in the things that we create between giving us joy, giving us new experiences, and exploiting holes in human perception to create deliberately addictive experiences.

And I'm pondering this as someone who participates in a lot of IRL stuff, indeed as someone who's an organizer of a lot of community, from square dance calling to Urban Chat forums.

I don't have good answers, but I'm disturbed.


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