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Re: chick flick?
- To: <idrama@flutterby.com>
- Subject: Re: chick flick?
- From: "Todd Gemmell"
- Date: Tue, 2 Mar 1999 15:07:56 -0800
- Reply-To: idrama (at sign removed to prevent spamming) flutterby (dot) com
- Sender: owner-idrama@flutterby.com
#1
First off, I can confirm that Dan is indeed a graphics weenie's weenie and
would also agree that the current generation of graphics cards are enough to
push the polys needed to convey emotion. The soon to be available cards will
be pushing around 15 million polys a second (translation A BIG boat load)
and will just improve the fidelity and numbers of objects that can viewed.
Soon Lighting and transforms will be done by hardware on the video cards and
then we can start working with more complex scenes.
#2
Synthesized Speech? ack! this is a full time project in it's self and in
fact is for some companies such as Lucent and Microsoft. I think I would be
happy to buy someone's library and plug it in. I also think this technology
is a few years away :(
#3
My snide part just popped and said I have never seen lighting to look right
in a porn film. The lighting always seemed washed out or super
colored(repairing a wristwatch with sledgehammer subtly). I must admit
<ahem> I have a very limited exposure to these genre films. Perhaps if you
get an example with good lighting and the DVD multiple camera angles I
could be coerced into doing some ummmmm....research :)
My apologies for the emoticons. I am sure my friends will club me like a
baby seal now.
-T
>I'm kind of blasting through, picking out things I think bear comment
>'cause I'm not going to get to write again 'til Saturday...
>
>> The latter lends itself to dialog well. There is a LOT of dialog in
>> Starship Titanic. If it's spoken, it becomes much better than reading
>> dialog on the screen - more like a soap.
>
>I'm a graphics weenie so bear with my prejudices. I'm painfully aware
>of the difference between a 3dFX card and 3d Studio and RenderMan. But
>I think with the right art director it's still possible to render
>quite compelling emotional scenes with a couple of hundred thousand
>bilinear mip-mapped point sampled polygons ala 3dFX.
>
>Synthesizing speech for emotional content, however, is a danged hard
>problem.
>
>Not that I don't agree with you, when I first envisioned this I was
>thinking King's Quest graphics (with better art direction), and good
>sound is critical to emotional films.
>
>(In fact, the snide part of me just piped up and said: Yeah, most porn
>films are well lit, but the foley work and dialog sucks!)
>
>Dan
>