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Re: Film Noir Simulation



on 2/9/01 1:49 AM, Kenneth Lu at kenlu@MIT.EDU wrote:

> Actually, one aspect I'm wondering about is whether I can avoid the
> "high score" style of objective, and make uncovering the connections
> its own reward.  That is, I'm trying to imagine a game where there
> isn't necessarily a score at all.. but that there is enough variation
> in gameplay and the dynamically/interactively generated storylines,
> that the gameplay itself IS the objective..
> 
> Of course, I wouldn't mind compromising if that's over-ambitious, and
> work in external motivations as well. :)


Again, I think you are right on the money with this, Ken.




-l.
-- 
Laura J. Mixon      *  ljm@digitalnoir.com      *  www.digitalnoir.com
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