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RE: A response to Walt
- To: <idrama@flutterby.com>
- Subject: RE: A response to Walt
- From: "Jason Joel Thompson" <jason@wildghost.com>
- Date: Fri, 6 Apr 2001 14:14:01 -0700
- Importance: Normal
- In-Reply-To: <B6F37997.5CE5%ljm@digitalnoir.com>
- Sender: owner-idrama@flutterby.com
> -----Original Message-----
> From: owner-idrama@flutterby.com [mailto:owner-idrama@flutterby.com]On
> Behalf Of Laura J. Mixon-Gould
Hi Laura.
> Jason, I do take your point that analysis is useful in helping us
> understand
> how fiction works.
Well, I might hold that to be true, but I didn't make that point.
But I'll tell you quite frankly, Bob's view hews much
> closer to that of fiction writers. Overanalysis can actually be
> harmful to
> the process of getting fiction right.
...because when the
> analytical intellect gets too involved in the process at a macroscopic
> level, it makes things too mechanical and robs stories of their "heart."
I think this can definitely be true. This is certainly often true of
acting. Professional sports too, I imagine. But I was objecting less to
specific points that Bob was making and more to the
"the-solution-is-actually-quite-simple" tenor.
Further, I don't really think the "fragility-of-fiction-writing" analogy
holds across to interactive story. Over-analysis might interfere with your
ability to capture the relaxed nuance of your protagonists off-beat
commentary, but interactive storytelling is the frontier-- we MUST explore.
Hey, I'm confident we can relax into the act of creation once the template
has been established. But if I want to make a movie before the advent of
film, I've got some good old fashioned technical engineering ahead of me.
That means roll up my sleeves and make the damn thing work.
jason.joel.thompson