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RE: Participation versus Interactivity
- To: "idrama" <idrama@flutterby.com>
- Subject: RE: Participation versus Interactivity
- From: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
- Date: Sat, 3 Nov 2001 03:57:19 -0800
- Importance: Normal
- In-Reply-To: <c0.1d1f40fb.2914e8a4@aol.com>
- Sender: owner-idrama@flutterby.com.mail.flutterby.com
> Meaningful interactivity implies asymmetrical transaction between the
> parties. The best chance of successful medical diagnosis comes
> from a doctor
> talking to a patient. Two patients talking to each other won't do
> very well.
> Is that because the patients are "incompetent?" Well, two
> "competent" doctors
> talking to each other and ignoring the patient won't do very well either!
> Competent vs. incompetent is a red herring. What's important are the
> contrasting roles in the process. I'm an elitist, but elitism has
> its limits beyond which it becomes counterproductive.
But why can't these production / consumption relationships be essentially
hermaphroditic? I agree that these asymmetries may have been causing
problems in my freeform PBEM RPG, but I don't see the necessity of it. What
about musicians? Not all bands revolve around a dominant lead, even if most
do. However, egalitarianism does take more skill and more energy on the
part of the authors. I always thought of my GM job as being "the last line
of defense." When nobody is producing content, I make sure I am. Without
my leadership and swift kick in the butt, the project dies. Now, if I had 2
other authors who were equally vested in the project, who had the same level
of ideological committment...?
Cheers, www.3DProgrammer.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.