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Phrontisterion IV?
- To: chriscrawford@wave.net, idrama@flutterby.com
- Subject: Phrontisterion IV?
- From: "B. Fallenstein" <b.fallenstein@gmx.de>
- Date: Wed, 01 May 2002 22:23:57 +0200
- Reply-to: idrama@flutterby.com
- Sender: owner-idrama@flutterby.com.mail.flutterby.com
- User-agent: Mozilla/5.0 (X11; U; Linux ppc; en-US; rv:0.9.8) Gecko/20020216
Dear Chris (and dear iDramaticians)--
What's the scoop on this year's Phrontisterion? I haven't heard anything
about it since you've set its date in last year's report, and it's less
than one and a half months till then!
I would really miss it if it didn't take place, especially as I will be
in the US the week after that, mainly for presenting a paper about
Something Totally Different at the ACM Hypertext'02 conference in
Maryland. I am currently working on an Interactive Storytelling demo
which I will also present there; if Phrontisterion 4 will be what you
outlined in the last report (a discussion about presentations of
different in-progress works), I would also show it there. (I have a
two-page writeup for the conference which I'll send you in a separate,
off-list mail; I don't have much time as I'm very busy preparing the
demo, but if you're going to make a Phrontisterion writeup collection,
I'll also do a writeup for that.)
As there has no mentioning of Phrontisterion and not much else going on
in the IS community over the last iDrama year, I assume that we're not
going to have the type of conference planned last year, though. I'm
wondering whether you have been planning to simply not hold it this year?
IMHO, that would be a real shame, and least because I have made
preparations for going there for some time now. I think that what we
need is an in-depth artistic conference: with sessions like
* What is interactive storytelling anyway? What do we want it to be
like for a player?
* What products do we have so far? What do they right, and why are they
so far from really archieving their goal?
* What are our experiences with trying to make satisfying IS? What have
our approaches been? What's the everyday work of an IS author, and
when exactly are the times where you just seem to bump your head
into a wall?
* Where have we been successful: What archievements are we proud of?
* What experiences have we had with the different technologies
out there? Why have we failed to create anything slick with them?
* When and how have we managed to *overcome* storybuilder's block?
* When and why have we given up projects, declaring them a failure?
* Can we say *why* interactive storytelling is so hard?
* How do our approaches differ, and what do they have in common?
Most interestingly, do they have different problems or is it the same
one-- is there a Last Big Question of Interactive Storytelling?
* What does an IS author think of when designing an interactive dream?
Let's compare notes: What do we think important enough to write down
when working on a new project?
* Where is our blind spot?
I would want to have sessions about theoretical issues, sessions
discussing experience with specific past project, sessions comparing
experience from different projects, and (if the atmosphere is right)
brainstorm designing sessions where we could try to outline some simple
projects together.
I think it wouldn't matter much if the number of attendees of such a
conference were small; what I think would matter is whether they had
experience with creating (read: attempting to create) interactive
storytelling. I think we need to exchange experiences; what we need is
not convincing ourselves that interactive storytelling is big, or that
it can be done, but finding out *how* we can get closer to it.
At the two Phrontisterions I have attended, I have felt that a lot of
the discussion was about how to market interactive storytelling, and how
to create business models to make money from it. I admit that I'm biased
here: I'm not interested in marketing interactive storytelling at all.
However, I do think I can say from a relatively objective POV: You are
trying to market a product that you don't even know yet. We need to talk
about how interactive storytelling can be made work, what our problems
with it are, and what to do about them.
I still hope that interactive storytelling can be made to work. I'm
still working on it-- and I still believe I'm slowly making progress.
But I could use help. I could use in-person, in-depth discussions about
the problems we face-- not at the edges of a Phrontisterion about
community issues or audience engeneering (two examples from past
Phrontisterions which are certainly important, but don't seem to help
with the *really* pressing problems), but at the center
of the conference.
What do you think?
- Benja
P.S. BTW, I'd need a 'Book the tickets' or 'Don't book'-level answer by
next week, if at all possible.