On Apr 1, 2005, at 9:41 PM, Brandon J. Van Every wrote:
Interesting. I hadn't exactly heard of this "writer sensibility" before. But in what little work I've done as a writer and a game designer, I have thought, "We don't have to explore literal truth, we can explore metaphorical truth." This is a way out of the trap of realism / simulationism.
Exactly!
Granted, it will be a very different animal than what we current conceive of as story, but I've been working with Chris Crawford on his technology for going on 10 years now, and my gut tells me we are absolutely on the right track with this. And that we are on the brink of success.
There is powerful story in the mix, with Chris's Tron. I can hardly wait to get my hands on the current version and start experimenting.
Those are encouraging words, especially since Chris' own recent words were more stalwart than encouraging in flavor. It's good that you have a partnership. Pencil me in as an interested author if a commercially viable system ships on Windows. That was the dealbreaker last time around.
-l.