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Re: Interactive storytelling and me; and a challenge
- To: idrama@flutterby.com
- Subject: Re: Interactive storytelling and me; and a challenge
- From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
- Date: Sat, 04 Jun 2005 09:07:31 -0700
- In-reply-to: <1117871528.42a15da8cc269@webmail.iu.edu>
- Organization: Indie Game Design
- References: <1117871528.42a15da8cc269@webmail.iu.edu>
- Reply-to: idrama@flutterby.com
- Sender: owner-idrama@mail.flutterby.com
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thom@indiana.edu wrote:
Art isn't
something which matches the couch any more.
I missed this bit earlier. I don't know where you've been art shopping
lately, but there are a helluva lotta galleries in a helluva lotta parts
of the country where the Art darn well does "match the couch." In fact,
it's fairly easy to distinguish the market of artworks that are
intending to be home decoration. Usually they're colorful and based on
inoffensive subject matter. And before you sneer that "that's not art,"
it worked fine for the Impressionists.
"Art isn't *only* about matching the couch" is a perfectly fine
statement. But production processes aimed at "matching the couch" can
certainly work in consumer software. To a far greater extent than one
can get away with story cliches.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.