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designing socially-constructive spaces
Ah, yes, would be nice to connect text with images and a handshake---if
only time and budget allowed...
Hate to say this, but it is a much better way to discuss stuff than
lists or forums and most conferences I've ever been to.
Ironic, ain't it. To me, that suggests that a remedial failure of
technology to support human need--especially since I've participated in
remarkably effective online discussions, although they are admittedly
the exception to the rule (but then, so are productive meetings....)
Actually, there are two, interrelated, mutually-reinforcing dynamics at
work here, IMO--architecture and culture. Good, human-centric
architecture rewards socially constructive behavior and dampens
antisocial disruptions; strong, constructive culture exploits good
architecture. Online discussions tend to have resonant characteristics,
without the social and cultural norms that dampen abberant behavior in
physical meetings.
It is fashionable among online community designers, particularly in the
game industry, to say that online is different, and to conclude that
nothing useful can be learned from physical meeting environments. The
result, particularly in the game/virtual world/entertainment/interactive
arena, is the creation of social spaces with (mostly accidental)
positive feedback loops, without appropriate dampening mechanisms.
Before interactive drama, there needs to be environmental design with an
understanding of human cultural dynamics, IMO.
Not to stretch the physical analogy to the breaking point, but if a
public park has cold, narrow benches, no direct sunlight to keep the
grass alive, fragile lighting easily vandalized, padlocked bathrooms,
not a single trash can in sight, and no open space for street performers
to put on King Lear for our amusement, then it doesn't really matter how
big the signs are that say "Public Park", "Do Not Litter", "Do Not
Loiter", or how many armed guards roam around kicking people out for
trying to sit on the fountain's rim---most people will eat their bagged
lunches elsewhere. And, those that do dare the park, are probably not
those for whom civilization, cooperation and mutual respect are primary,
and they will probably end up behaving as the environment encourages
them to.
At which point, the city planners will gather and tsk-tsk at how
hopeless park-goers are, and how people can't be trusted, and they will
build a new version of the same park, only this time with a high
concrete wall around it (which blocks out even more sun), surveilance
cameras to record litter-bugs, and an electrified fountain-rim that
shocks those who try to sit on it (and which, during spring showers,
makes the entire park a death-zone). And then, as the walls become solid
graffiti, pranksters wire the benches to the generator, and the grass is
removed because people wouldn't stay off it and replaced with
astro-turf, developers will feel vindicated in their conviction that
people are stupid, and the only answer is to replace them with
reasonable fascimilies that follow their rules.
"Most conversations are simply monologues delivered in the presence of
witnesses."
- Margaret Millar