Mail Index
Thread Index
[
Prev Page
][Next Page]
Re: iDrama or...??
From
: WFreitag@aol.com
Re: breaking the same old cycle
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
A system for interactive storytelling
From
: "B. Waite" <b.waite@mac.com>
You don't know Jack about Harry
From
: TG <thom@indiana.edu>
our project in the NYTimes
From
: "andrew@interactivestory.net" <andrew@interactivestory.net>
Re: breeder approaches to iDrama
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
Re: iDrama or...??
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
toning down some
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: toning down some
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
Re: toning down some
From
: David Galiel <web@galiel.com>
Re: toning down some
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
Changing Subjects: IFML
From
: Morbus Iff <morbus@disobey.com>
Re: toning down some
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: toning down some
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
RE: Changing Subjects: IFML
From
: "Joe Andrieu" <joe@andrieu.net>
Re: Changing Subjects: IFML
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
Re: toning down some
From
: thom@indiana.edu
ART vs. DRAMA
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
RE: ART vs. DRAMA
From
: "Nelson Zagalo" <ntz@ca.ua.pt>
Re: ART vs. DRAMA
From
: Thom Kevin Gillespie <thom@indiana.edu>
Re: ART vs. DRAMA
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: ART vs. DRAMA
From
: Thom Kevin Gillespie <thom@indiana.edu>
RE: ART vs. DRAMA
From
: "Nelson Zagalo" <ntz@ca.ua.pt>
Re: ART vs. DRAMA
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: ART vs. DRAMA
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: ART vs. DRAMA
From
: David Galiel <web@galiel.com>
Re: ART vs. DRAMA
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
RE: ART vs. DRAMA
From
: "Nelson Zagalo" <ntz@ca.ua.pt>
Re: ART vs. DRAMA
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
RE: ART vs. DRAMA
From
: "Nelson Zagalo" <ntz@ca.ua.pt>
ART vs. DRAMA: Phrontesterion
From
: Thom Kevin Gillespie <thom@indiana.edu>
Re: Phrontesterion
From
: "Andrew Stern" <andrew@interactivestory.net>
Business models and eye candy
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Business models and eye candy
From
: Morbus Iff <morbus@disobey.com>
apologies, and a restart
From
: David Galiel <web@galiel.com>
Re: apologies, and a restart
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Business models and eye candy
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Phrontesterion
From
: Thom Kevin Gillespie <thom@indiana.edu>
designing socially-constructive spaces
From
: David Galiel <web@galiel.com>
Re: Business models and eye candy
From
: Morbus Iff <morbus@disobey.com>
Re: ART vs. DRAMA: Phrontesterion
From
: Michael Mateas <michaelm@cc.gatech.edu>
Re: designing socially-constructive spaces
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: designing socially-constructive spaces
From
: David Galiel <web@galiel.com>
Re: designing socially-constructive spaces
From
: Thom Kevin Gillespie <thom@indiana.edu>
Anyone have any suggestions for a project we have which needs
From
: Thom Kevin Gillespie <thom@indiana.edu>
Interactive drama and genres
From
: Peter Gruenbaum <gruenbaump@acm.org>
Re: designing socially-constructive spaces
From
: "Andrew Stern" <andrew@interactivestory.net>
Re: designing socially-constructive spaces
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: designing socially-constructive spaces
From
: Nicolas Szilas <nicolas.szilas@libertysurf.fr>
Re: designing socially-constructive spaces
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Business models and eye candy
From
: "Mike Rozak" <Mike@mxac.com.au>
Re: Business models and eye candy
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: Business models and eye candy
From
: "Mike Rozak" <Mike@mxac.com.au>
Re: designing socially-constructive spaces
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
Re: designing socially-constructive spaces
From
: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Re: designing socially-constructive spaces
From
: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>
The interactive drama Façade is released
From
: "Facade Info" <info@interactivestory.net>
Narcissu?
From
: Morbus Iff <morbus@disobey.com>
Mail converted by
MHonArc
2.6.10