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Anyone have any suggestions for a project we have which needs
- To: idrama@flutterby.com
- Subject: Anyone have any suggestions for a project we have which needs
- From: Thom Kevin Gillespie <thom@indiana.edu>
- Date: Mon, 13 Jun 2005 23:53:24 -0500 (EST)
- Reply-to: idrama@flutterby.com
- Sender: owner-idrama@mail.flutterby.com
matching system/service?
He is general outline of our needs.
Any suggestions much appreciated. Send me mail directly rather than clutter up
the list.
Thanks, Thom
------------ situation -----------
Guardians of Kelthas is a digital fantasy card game being developed
by a team of over 35 students for the 2006 Independent Games Festival. We
are looking for a multiplayer matching system/service that could be used
with our game. Specifically, we would like the system to:
- Be relatively cheap (say, no more than $100/mo). We expect to have an
extremely low volume of traffic (as the only players will be our testing team
and the IGF judges), so that may help somewhat. We don't have a server, so if
the system requires one, any costs associated with that would need to be
considered as well.
- Be an in-game solution (eg. the user shouldn't have to touch a web browser).
- Require a minimal amount of work to integrate with the existing game. Our
current code is in C#/Managed DirectX, although we can use any of the .NET
languages if necessary.
- Track user accounts and associated data (passwords, win/loss record, etc.)
- Allow automated patching of the user's game if a new version is available.
- Support basic game matching. Games of Guardians are peer-to-peer, so the
server doesn't need to be involved with a game once it starts.