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Re: Several points
- To: Todd Gemmell <todd@flutterby.com>, <idrama@flutterby.com>
- Subject: Re: Several points
- From: Chris Crawford <chriscrawford@wave.net>
- Date: Tue, 30 Jan 2001 10:47:14 -0800
- In-Reply-To: <003301c08aeb$8fc25840$0501a8c0@coyotegrits.com>
- Sender: owner-idrama@flutterby.com
- User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022
Todd, I think you misunderstand the point in precisely the manner that I
feared. As you say, the kids react to the story. Reaction is not the same as
interaction. Their feedback goes not to the story but to the storyteller. It
is the storytelling process that is interactive, not its result (the story).
Chris
> From: "Todd Gemmell" <todd@flutterby.com>
> Date: Tue, 30 Jan 2001 10:36:28 -0800
> To: "Chris Crawford" <chriscrawford@wave.net>, <idrama@flutterby.com>
> Subject: Re: Several points
>
> Please understand, that your my idol and all Chris but I disagree. When the
> storyteller gathers the kiddies around the campfire they react to the story,
> giving the storyteller feedback which in turn allows her to alter the story
> accordingly (hun... interactive storytelling has always been around). I like
> your approach of natural language parsing but think it needs to come farther
> with additional metrics similar to what McKee uses to break down movie
> scripts. Are you planning on talking about this at GDC??
>
> -T
>
>
>>
>> Second, you guys keep tripping up on a common problem: the crucial
>> difference between story and storytelling. You can't interact with a
> story.
>>
>> Chris
>>
>>
>
>