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Re: Dialogue
- To: Aa-Tchoo! Translations <aatchoo@business.tele.dk>
- Subject: Re: Dialogue
- From: Kenneth Lu <kenlu@MIT.EDU>
- Date: Tue, 30 Jan 2001 14:00:42 -0500
- Cc: Dan Lyke <danlyke@flutterby.com>, idrama@flutterby.com
- In-Reply-To: <4.2.2.20010129223742.00a71e80@pop3.mail.dk>
- References: <a05010417b69ad4520e3d@[18.251.1.56]><a05010417b69ad4520e3d@[18.251.1.56]><4.2.2.20010129223742.00a71e80@pop3.mail.dk>
- Sender: owner-idrama@flutterby.com
At 23:53 +0100 1/29/01, Aa-Tchoo! Translations wrote:
>I have seen various live storytellers on stage before small
>audiences, and I would say that the best of them have simply
>established a relationship to the audience and proceeded to describe
>their own experiences of events that the people in the audience
>could also have experienced, but didn't.
Right.. I mean, just think about how excited people get about, say,
interstellar trading games... If you really were an interstellar
trader, it'd just be your day to day job. :)
Day to day stuff can be interesting, especially if it's not too much
like your own day. :)
At 23:53 +0100 1/29/01, Aa-Tchoo! Translations wrote:
>Dynamically generated dialogue will be interesting and enjoyable
>when it comes. But in terms of computer processor power, it costs
>too much to be top on the list of things the designer considers most
>important.
But considering that much of written or filmed fiction is dialogue, I
think that it's still highly worth exploring..
-ToastyKen
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| Kenneth Lu - kenlu@mit.edu - http://www.mit.edu/~kenlu/ |
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| "Life is far too important to be taken seriously." |
| |
| -- Oscar Wilde |
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