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Re: Getting Beyond 'Reptilian Emotions'
From that reptilian article, talking about the upcoming MMO version
of The Sims:
>''People will do things for free that they won't do for money,''
>said Sean Baity, a writer with the game's developer, Maxis. But, he
>added, that raises a tricky question: ''When the user starts being
>really creative, who owns the final product?''
That ties in directly with what Jason has been talking about.. about
the audience becoming co-authors.. and in a much more integral way
than with, say, fan fiction.
I don't know.. I'm still kind of uncomfortable with the idea of the
audience having so much control. I guess I've been really infleunced
by Photopia, and the way it uses interaction merely as a tool to
manipulate the audience. :) I like having my authorial control! :)
I mean, even with simulations, I tend to think of them in terms of
how the author sets up the situations..
I dunno. I guess I need to try to think harder about what
storytelling means in a world where the audience are also authors.
-ToastyKen
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| Kenneth Lu - kenlu@mit.edu - http://www.mit.edu/~kenlu/ |
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| "Life is far too important to be taken seriously." |
| |
| -- Oscar Wilde |
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