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Getting Beyond 'Reptilian Emotions'
- To: idrama@flutterby.com
- Subject: Getting Beyond 'Reptilian Emotions'
- From: Morbus Iff <morbus@disobey.com>
- Date: Thu, 01 Feb 2001 15:45:57 -0500
- Sender: owner-idrama@flutterby.com
The Next Wave In Video Games: Getting Beyond 'Reptilian' Emotions
http://www.inside.com/jcs/Story?article_id=22437&pod_id=13
"By now, everyone knows the video-game industry is an economic powerhouse,
with annual U.S. sales rivaling those of the box office. But can video
games be an art form? An educational tool? A driving force for technology?
Amid the impressive displays of computer graphics wizardry, one of the
central themes that emerged at the conference was emotion -- specifically,
how to evoke the gamut of human sentiments -- joy, jealousy, love, sorrow
-- in game-players. This, most speakers agreed, is the final hurdle
developers need to clear before video games can truly become a mainstream
medium."
[side note: how does the list feel about news blurbs like this?]
Morbus Iff
.sig on other machine.
http://www.disobey.com/
http://www.gamegrene.com/