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Re: Interactive storytelling and me; and a challenge



whitncom@lynx.eaze.net wrote:

I was just thinking about Briggs-Meyers personality profiles,
and wondered if it could be used to derive "different" personalities
of characters in a story, or is it too "weak" for that?

also, could we say that the 16 personality profiles are sixteen
different audiences for our stories, and we should target one
particular personality in writing our stories?


In my experience the MBTI is not as simple as this. As an orthogonal typing system, it is highly inadequate. For instance on various MBTI mailing lists the qualifiers x, X, and X* are used when describing type, indicating "slightly expressed, moderately expressed, and extremely expressed" respectively. I for instance describe myself as IN*TP. I score overwhelmingly high on the iNtuitive test, which shows how self-absorbed I am with my own ideas and formulations. Also I don't think the idea of opposed types being exclusive is valid. For instance I usually describe myself as 60% Perceiver / 40% Judger. I think a division of 7 types along any given axis would be reasonable. That would yield 7^4 = 2401 personality types, with more of a perceivable continuum between them than the MBTI describes.

Then you have the question of what type interactions cause conflict. It's not as simple as "different types conflict." For instance, Thinker vs. Thinker conflict took me a long time to recognize. Thinkers who share the same paradigms are highly compatible with each other. Thinkers who, for reasons of environment and historical accident, have come to operate within different paradigms will tend to kill each other over the differences. Judger is an important determinant of conflict, probably the most important one. Strong Judgers tell other people what to do, and most people fight back.

A further complication: to what degree is a person naive about their MBTI? Do they just act on their raw impulses, without any knowledge that other people are different, and that there are frameworks available for describing the differences? Or do they know that they're an IN*TP and likely to get into fights with any J? So now you have questions about conflict potential vs. conflict avoidance. Then there are people who deliberately seek out conflict, at least of a sort. There are many shades of conflict one might have a taste for; I may like this much or this kind of conflict, but not that much / that kind.

So, I think it's probably possible to simulate these behavioral interactions, but the range of expression is large. Also, you'd need an environment for people to have thoughts / feelings about and get into conflicts over. The nature of the environment is probably as important a consideration as anything else. For instance I get into tons of internet conflicts, and few in real life.


Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.