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Re: iDrama or...?? (warning: testy)
- To: idrama@flutterby.com, WFreitag@aol.com
- Subject: Re: iDrama or...?? (warning: testy)
- From: thom@indiana.edu
- Date: Mon, 6 Jun 2005 10:23:57 -0500
- Cc: idrama@flutterby.com
- In-reply-to: <1a2.350977a5.2fd5646d@aol.com>
- References: <1a2.350977a5.2fd5646d@aol.com>
- Reply-to: idrama@flutterby.com
- Sender: owner-idrama@mail.flutterby.com
- User-agent: Internet Messaging Program (IMP) 3.2.1
Quoting WFreitag@aol.com:
> In my own case the issue is most decidedly not the story I personally want to
> tell. When I want to tell a story, I tell it. The issue is the digital
> virtual world I personally want to create -- which, to be as rich and
> engaging as I
> want it to be, requires the ability to interact with its visitors so as to
> generate the stories THEY personally want to tell.
>
> - Walt
Walt, this is a fine goal but what you want to do is not the 'i' in fornt of
iDrama. The I you consistently refer to is the one which refers only to you.
I have no problem with system design discussion. I know the system design is
and will be important but I think the human element which is almost never
discussed here is more important.
So much of the discussion here is limted to that which is programable. If you
want a model for successful iDrama design, if you want a business model which
definitely works you move outside this little envelop and look at the guy who,
I think, has always understood the 'i' in all its aspects, you look at Harry
Gottlieb.
--Thom