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Business models and eye candy
- To: idrama <idrama@flutterby.com>
- Subject: Business models and eye candy
- From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
- Date: Sun, 12 Jun 2005 19:40:46 -0700
- Organization: Indie Game Design
- Reply-to: idrama@flutterby.com
- Sender: owner-idrama@mail.flutterby.com
- User-agent: Mozilla Thunderbird 1.0.2 (Windows/20050317)
Ok, I think I'm personally ready to skip past the opinionating about ART
and all of that. I'm more interested in what it would take to actually
sell iDrama, in some form, to some people. As a game developer I have a
bias that eye candy is needed to do this. As an indie game developer, I
have an aversion to AAA production values and giant teams of 3D
animators. I am curious what approaches, if any, people have
contemplated to put an attractive eye candy veneer of 'decoration' upon
an iDrama product. 2D still artwork, photos, and Macromedia-style
approaches seem obvious 'low rent' candidates. A critically if not
commercially successful example of such an approach would be King Of
Dragon Pass. http://www.a-sharp.com Also I have a growing interest in
programmer generated 3D objects, seeing as how Will Wright is poised to
make successful use of such approaches in "Spore."
http://gonshaw.net/musings/2005/musing_03_16_05.htm It's not iDrama,
but it's a world that iDrama could take place in. Will is very much
trying to attack the problem of AAA production values having become
ridiculous.
There's a startup that thinks it's going to do IF on cellphones using a
combo of voice synthesis and canned recordings.
http://www.ifbyphone.com Audio-only is one way to get away from the eye
candy problem, although it brings its own tremendous difficulties.
I'm thinking that without a dramatic audiovisual stage to play out its
parts, iDrama might be DOA as far as consumers are concerned. Anyone
want to debate that? I think taking audio and visuals seriously as part
of the iDrama production process will probably change the medium quite a
bit. Anyone care to debate that?
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
T-shirt that landed someone a job: "I'm not an asshole,
I'm a Shaper!" http://www.teams.org.uk/shaper.htm