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Re: designing socially-constructive spaces
----- Original Message -----
From: "David Galiel" <web@galiel.com>
I have yet to hear a compelling reason why we have to devote so much time,
energy and budget to making artificial humans, when we have a potential
market of hundreds of millions of real humans with a multimedia PC and an
Internet connection, just dying for an opportunity to get involved in
network-mediated collaborate storytelling--but uninterested in the current
crop of "interactive" entertainment.
Because very few people are skilled dramatists / actors, who will perform
for / with me, the player, on a moment's notice. If I want to play an
intimate interactive drama, with just a few characters (eg, something like
Desperate Housewives or M*A*S*H or Six Feet Under or the O.C.), where I, the
player, am one of just a few main characters, practically speaking I just
don't see other human players able to play the other roles successfully.
Especially if thousands or millions of people want to play and be a main
character, in their own performance where they have lots of control.
It's not obvious to me that the power of the masses can be harnessed into
much other than sprawling virtual world / group LARP type experiences.
Andrew