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iDrama or hiDrama??
- To: idrama@flutterby.com
- Subject: iDrama or hiDrama??
- From: thom@indiana.edu
- Date: Sun, 5 Jun 2005 13:39:51 -0500
- Reply-to: idrama@flutterby.com
- Sender: owner-idrama@mail.flutterby.com
- User-agent: Internet Messaging Program (IMP) 3.2.1
I thought about attempting to respond to what Walt said a day ago but I
actually didn't understand what he said but I did 'feel' that he didn't like
what I said.
That's ok.
I can't remember when or even why I signed up for this list but it was
probably because of the 'i' before drama. I assumed the 'i' stood for
interactive and that interested me.
I've saved some discussion of the past few months when it was interesting. I
never responded to anything until Brandon started talking about 'art
generating' stuff to give him the eye candy for something or other than he
might create in the future. This stuff didn't need to be coherent or have a
theme, it just seemed to be there to amuse people until they got into the meat
of what ever it was that he might produce which I assumed was either story or
meta-story.
I objected to the idea that any art can be automatically generated in any field
from writing to visual art to music. History pretty much shows that art does
not appear randomly, that machines never produce it and that humans are always
in the mix. This particularly holds true if you are looking at any art from a
historical perspective. Art defined by Picasso, Shakespeare, Otis Redding, Nam
Jun Paik, Laura Mixon etc ... Artists.
I think the goal of any art has to always be ART in caps otherwise we are
lowering the bar too low for it to even be considered art in lowerCaps.
Totally personal point of view on my part. I embrace no objectivity.
Regarding the 'i' in iDrama I see no reason to even consider lowering this to
merely procedural programming of any sort to generate automatic iDrama. I'm not
concerned with a business model even marginally related to a mass audience.
Phillip Glass the musician made his living for years as a non-union plumber so
he could do his art free of constraints. Many artists have made their living in
other fields so they could do their art; insurance seems to have been a popular
one for some reason.
Interactivity is completely related to communication and it is what any 2 human
beings does naturally once they are within 5 feet of each other even if they
don't know each other: "Hi," snear, nod. <em> This is my definition of
interactivity <em> With this definition of interactivity the iDrama box is much
larger than the envelop most of the discussion on the iDrama lists occupies at
the moment. The issue isn't modeling emotion or meta-story development, the
issue is the story you personally want to tell, something which drives your bus
and rings your bell the same way all art has been created through out history.
That comes first and then the 'how' is dealt with.
Far more interesting and very definitely related is all the work going on in
the 'alternative reality gaming' groups where people are very much telling
interactive stories which are so far outside the box that there is no box so
the story unfolds on all the screens we own from tv to film to cell to
computer, to fax, phone, chat and even into the real world with real human
beings.
The args seem to me to be the real model for iDrama & iStory.
This list has a collection of talent. What happens if rather than endless
deconstruction of why we can't make a living the way we want to or why we can't
model this emotion or meta that story this collection of talent decided to
create an interactive story/drama just for the hell of it and see where it
takes them.
Thank could be fun.
--Thom