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Re: iDrama or hiDrama??
- To: idrama@flutterby.com
- Subject: Re: iDrama or hiDrama??
- From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
- Date: Sun, 05 Jun 2005 13:00:46 -0700
- In-reply-to: <1117996791.42a346f705f9a@webmail.iu.edu>
- Organization: Indie Game Design
- References: <1117996791.42a346f705f9a@webmail.iu.edu>
- Reply-to: idrama@flutterby.com
- Sender: owner-idrama@mail.flutterby.com
- User-agent: Mozilla Thunderbird 1.0.2 (Windows/20050317)
thom@indiana.edu wrote:
I objected to the idea that any art can be automatically generated in any field
from writing to visual art to music.
Well, seeing as how you don't even consider a modern
Impressionistically-inclined painter to be producing 'Art', I'd say your
view of what can be generated is very limited. 'Art' for you seems to
be some kind of verbally layered semantic content.
History pretty much shows that art does
not appear randomly, that machines never produce it and that humans are always
in the mix.
History also shows you can't fly an airplane, or play a video game on a
handheld device, for most of human history. At any rate, what you
define / deride as 'decoration' problems, I consider an easier class of
problems to solve than verbal semantic problems. Also, for solving AI
problems in general, there's a school of thought that a lot of are
so-called 'intelligent' behaviors are based on our bio-hardware
capabilities. Like that image recognition isn't an entirely 'brainy'
problem, but is partly contained in capabilities of the eyeball that do
not make it all the way back to the brain. Furthermore, there's a
historical school of thought that we're determined very much by what's
available in our environments. Take a read of "Guns, Germs, and Steel"
for instance.
I think the goal of any art has to always be ART in caps otherwise we are
lowering the bar too low for it to even be considered art in lowerCaps.
So what do you think of popular entertainment such as Star Wars? Mere
decoration?
Totally personal point of view on my part. I embrace no objectivity.
Clearly. Your MBTI wouldn't happen to be 'Feeler', would it?
Those are the subjectively inclined ones.... http://www.personalitypage.com
Regarding the 'i' in iDrama I see no reason to even consider lowering this to
merely procedural programming of any sort to generate automatic iDrama.
I wouldn't eschew available tools.
I'm not
concerned with a business model even marginally related to a mass audience.
Phillip Glass the musician made his living for years as a non-union plumber so
he could do his art free of constraints.
Do you like plumbing? Do you have a tolerance for it? I definitely
find that signature gathering is getting old. And, having a day job is
not "being free of constraints." Having less time to work on stuff is
very much a constraint. I'ts just a better constraint than many of the
alternatives. Anyways, my goal in life is to someday be paid tons of
money for doing exactly what I want to do.
Many artists have made their living in
other fields so they could do their art; insurance seems to have been a popular
one for some reason.
Do you like or have a tolerance for insurance? I'm noticing you have an
*.edu address. Have you had to self-fund your high mindedness yet?
Interactivity is completely related to communication and it is what any 2 human
beings does naturally once they are within 5 feet of each other even if they
don't know each other: "Hi," snear, nod. <em> This is my definition of
interactivity <em> With this definition of interactivity the iDrama box is much
larger than the envelop most of the discussion on the iDrama lists occupies at
the moment. The issue isn't modeling emotion or meta-story development, the
issue is the story you personally want to tell, something which drives your bus
and rings your bell the same way all art has been created through out history.
That comes first and then the 'how' is dealt with.
So you embrace a subjective order of operations for reaching 'the
goal'. Fine, but it doesn't invalidate the more objective approach of
building tools and infrastructure, and solving more tractable problems
that financially contribute to 'the goal'.
Far more interesting and very definitely related is all the work going on in
the 'alternative reality gaming' groups where people are very much telling
interactive stories which are so far outside the box that there is no box so
the story unfolds on all the screens we own from tv to film to cell to
computer, to fax, phone, chat and even into the real world with real human
beings.
The args seem to me to be the real model for iDrama & iStory.
You aren't going to find "the one true model of iDrama." It's too big a
subject.
This list has a collection of talent. What happens if rather than endless
deconstruction of why we can't make a living the way we want to or why we can't
model this emotion or meta that story this collection of talent decided to
create an interactive story/drama just for the hell of it and see where it
takes them.
Thank could be fun.
Been there, done that. Yes it was fun, and educational. But I also
increased my writing skill to a point where I was better off without
collaborators. Granted, maybe I needed better collaborators. The
problem is, unless someone can show me how I can keep from getting
evicted by working on iDrama stuff, it will always play second fiddle to
my main life concerns. My 'copious free time' committments go to Common
Lisp, OpenGL, and AI code for my games. Why? Because I want to produce
my games, and I think there's probably a business model in the Lisp
skillset, somewhere. Whereas iDrama offers me the opportunity to
flounder with relatively unlikeable day jobs indefinitely.
I hope someone else comes up with commercially viable iDrama tools while
I'm working on my other problems. It would be an entirely different
proposition if all I had to do was write something and then sell it.
Unfortunately, this remains in the realm of the deeply unproven. I know
what it's like to pursue gratuitous R&D. Been there, still doing that. :-)
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.